Game developerJahyna LOUIS-SIDNEY

  • 4Games
  • 4Game jams
  • 2Engines

Projects

Games

Croak's Lumen

Lost with no signal, your only way out is a frog that understands light.

You're lost in a forgotten city and your phone has no signal. You suddenly hear a croak and find a small frog that leads you down into a cave toward a way out and maybe a place where your phone works again. It doesn't speak your language but it understands light: blink your flashlight to talk to it and its songs move the world around you.

  • Godot
  • Godot Wild Jam #98
  • Signal

Experience

Journey

  1. Apr 2026 - May 2026

    Multi-platform Application Developer (Internship)

    XTRALOG

    Designing and developing a multi-platform calendar application, running on both PC (Windows) and mobile, with an adapted interface and a local database.

  2. Jan 2026 - Feb 2026

    Gameplay Programmer & Designer (Internship)

    CARIALITY Studio

    Designing and developing gameplay systems in Blueprint on Unreal Engine 5, collaborating with an AI Programmer intern and managing version control with Git.

  3. Apr 2025 - Jun 2025

    Full-Stack Web Developer (Internship)

    XTRALOG

    Full-stack development of a web application from mockup to implementation, including database design and management with PostgreSQL via Supabase.

Skills

What I work with

  • Game engines

    Godot 4, Unreal Engine 5

  • Programming

    GDScript, Blueprint, learning C++

  • Game design

    Rapid prototyping, game feel, difficulty balancing, level design, game jams

  • Tools

    Git, Supabase, Aseprite, itch.io, Gitea (self-hosted), VS Code

Contact

Let's talk

Got a project, a question, or just want to say hello? Drop me a message.